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Old Jun 12, 2007, 05:38 PM // 17:38   #61
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Ok,

After reading some more of these posts, I DO want to extend much gratefulness and thanks to ANET for many of the recent fixes. The extra storage is GREAT, the expandable skill lists are helfpful, etc.


Just wanted to say thanks for what the developers at ANet do! Even though there are a few things I want "fixed" or "reverse" GW is still by far the most fun game I have ever played. I always have things I wish were different about other games I have played, but since there were never any possiblility of having them fixed, I just played the game and enjoyed it...flaws and all. That's the kind of mentality we need to develop with GW. The problem, of course, is when ANet "fixes" something that was only broken in PvP, or destroys an aspect of the game that made it fun. But still, even without fixing (or reverting) anything, it is still the best game I have ever played, and want to congratulate ANet on a game well designed. I look forward to GWEN and GW2.

Last edited by dts720666; Jun 12, 2007 at 05:42 PM // 17:42..
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Old Nov 25, 2007, 01:44 PM // 13:44   #62
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I been away from pve for a while , i noticed a few anoying changes,some aren't so new.

1.Since 'factions' its mostly groups with heroes or henches, that can be fun too, but i remember having the most fun when prophecies started out when most people where looking for groups as it was originaly intended to motivate people to form groups wich was a big fun part in prophecies as compared to other online games, since factions and now in NF and especialy in Eotn i find myself forced to do huge exiting looking quests with heroes and henches, beautifull scenery and all but where is the fun gone? Sad for such a beautifull expansion i regret to say it gets boring.The party search window doesn't help much cause now it's mostly full of people selling their stuff.

2.I recently read up on this loot scaling, as i noticed something is wrong with the loot as compared to before, i made a new char, i found myself loosing all my old cash just to get a basic max.armor set,i'm just a poor monk now,do i have to become an expert in hard mode tech?, taking the right amount of henches and heroes,know all GW special items prices,stand in Kaineng for hours to get something sold? ect...to get some more cash? I didn't mind the monsters AI at least i got decent loot. And what happened to skills buying in pve?It's now 1k for a skill?And getting more expensive?I don't see how this helps new players?

Last edited by Stormz; Nov 25, 2007 at 01:49 PM // 13:49..
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Old Nov 25, 2007, 01:52 PM // 13:52   #63
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Quote:
Originally Posted by Stormz
I been away from pve for a while , i noticed a few anoying changes,some aren't so new.

1.Since 'factions' its mostly groups with heroes or henches, that can be fun too, but i remember having the most fun when prophecies started out when most people where looking for groups as it was originaly intended to motivate people to form groups wich was a big fun part in prophecies as compared to other online games, since factions and now in NF and especialy in Eotn i find myself forced to do huge exiting looking quests with heroes and henches, beautifull scenery and all but where is the fun gone? Sad for such a beautifull expansion i regret to say it gets boring.The party search window doesn't help much cause now it's mostly full of people selling their stuff.

2.I recently read up on this loot scaling, as i noticed something is wrong with the loot as compared to before, i made a new char, i found myself loosing all my old cash just to get a basic max.armor set,i'm just a poor monk now,do i have to become an expert in hard mode tech?, taking the right amount of henches and heroes,know all GW special items prices,stand in Kaineng for hours to get something sold? ect...to get some more cash? I didn't mind the monsters AI at least i got decent loot. And what happened to skills buying in pve?It's now 1k for a skill?And getting more expensive?I don't see how this helps new players?
GW's is aimed at the casual player. Thats why you have to farm hours for cash and find it hard as a new character

Wait what . . "casual" . . . "farming" . . .
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Old Nov 25, 2007, 02:40 PM // 14:40   #64
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1. Inscriptions worldwide.
2. Upgrade traders.
3. Ways for PvP characters to choose/change pets.
4. Ways to store multiple sets of armor.

Done. Perfect.
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Old Nov 25, 2007, 02:42 PM // 14:42   #65
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* Remove PvE skills
* Remove comsumables.
* Remove title bonuses

thats about everything that needs to be done to make gw wortwhile again.
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Old Nov 25, 2007, 04:23 PM // 16:23   #66
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the perfect GW would have only account based titles, an account base HoM, a balanced HM, that don#rt forces players to play only with certain builds to have a slightly good chance for success. that allows 7 heroes...

a GW, that has alot lesser grind, which has no PvP Mode, you pvp only with your pvE characters, which get boosted all to the same level and strength, once enting pvp isles ...

that has no dumb 2 class system, which produces only wannabe professions.
more attributes per class, ability to max all attributes ,but still only 8 skills per bar...more and better thought out/ tested before implemented Skill balances

A better focus on Dungeons...so that people want to PUg them more ... also making vanguishing more rewarding ..can#t be, that you have to search for weeks until you find people for doing vanguishing/dungons ingame ...

more such innovating custom gears like these gloves...make also destroyer boots ext.....but why not direct full sets of these things ..

id love to see a complete Destroyer and Chaos armor Set at least as new elite armors beneath FoW armor

make dungeons insta reachable through world map, once you made them in HM once at least, through the asura portal icon, so that this thign becomes finally a SENSEFUL USAGE, other then warping us only to a stupid outpost...

give a stylist npcs, that enable us to change hairstyles, faces of our characters for some money fee and then give us the chance to chosse from ALL faces, ALL hairstyles and ALL Hairy coloors, that are possible from ALL campaigns a player owns ... to that it becomes finally totally regardless from which campaign a character starts...

until now yxou get ever forecd to start ur character at campaign x, when you want your character to have face y and hairtyle z -.- thats stupid and shows only how half hearted the game was thought out ...at this point

and lots of other points ..GW is far away from being perfect ...
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Old Nov 25, 2007, 07:04 PM // 19:04   #67
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Here are my two cents:
1. Make a new Arena for people who just like random brawling
2. Pump more servers into the newly popular arenas (AB, Aspenwood)
3. Upgrade the traders
4. Nerf the chances of getting rare items and add a few more into the game (minor economy fix, won't work incredibly well but it'll raise the value of a few items)
5. Make GWEN have a better plotline and a more in depth look at the new races and environment for gw2
6. (this is the big one)
Make just 1 more expansion pack, just a few people working on it in their spare time working on gw2. Not rushed, not a huge one, not crap in other words. And this time make it the big send off, MAKE A CAMPAIGN THAT GIVES GW THE SENDOFF THAT THIS GAME DESERVES AS WE LAUNCH INTO GW2, A BIG FINNALY.
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Old Nov 25, 2007, 07:12 PM // 19:12   #68
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Rollback to 2005, and kick any nub that joined after Dec 2005. Problem solved.

Hurrah!

Yes I'm biased..shoot me
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Old Nov 25, 2007, 07:14 PM // 19:14   #69
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Quote:
Originally Posted by Theus
Factions is fine.

GuildWars went straight downhill after the release of Nightfall.
Nothing to add.
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Old Nov 25, 2007, 07:15 PM // 19:15   #70
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GW went downhill after Factions.
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Old Nov 25, 2007, 07:48 PM // 19:48   #71
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Quote:
Originally Posted by Malice Black
Rollback to 2005, and kick any nub that joined after Dec 2005. Problem solved.

Hurrah!

Yes I'm biased..shoot me
*shoots Malice*
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Old Nov 25, 2007, 08:04 PM // 20:04   #72
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Quote:
Originally Posted by Phoenix Tears

which has no PvP Mode, you pvp only with your pvE characters, which get boosted all to the same level and strength, once enting pvp isles ...

that has no dumb 2 class system, which produces only wannabe professions.
more attributes per class, ability to max all attributes ,but still only 8 skills per bar...more and better thought out/ tested before implemented Skill balances
lolwut?
srsly
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Old Nov 25, 2007, 08:36 PM // 20:36   #73
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A few fixes I think are due:
1. Reduce the regeneration on Mystic Regen and REDUCE scythe damage.
Having 20 regeneration and hitting well over 70 is so unfair in PvP. Nothing else compares.
2. Make Normal Mode drop better, and reduce lootscaling.
3. Take Kanaai Canyon and Ancestral Lands out of the AB map rotation. It is very unfair and a waste of time, as it either takes about 20 minutes to finish or 1 minute, most of the time 20 minutes.
4. Increase tome drops in Factions, NF, and EN Hard Mode. Prophecies seems to drop at a much higher rate, but the NPC groups are very unfair in Prophecies.
5. Give the Locked Chests in EN better loot. I've gotten nothing but Hand Axes and Longswords etc.
6. Reduce the effectiveness of Armor of Earth, Kinetic Armor, and all other Earth damage reduction/armor increasing skillls. Stoneflesh Aura is not enough.
7. Stop spamming the HoH wins, as they are no longer important to the game, only a PvP win.
8. Reduce the effectiveness of Blinding Flash and Blinding Surge, as one elementalist spamming this neutralizes an entire team in RA, even if the monk spams condition removal.
9. As said earlier, make dungeons better. A-Net overemphasized 18 MULTILEVEL DUNGEONS IN EYE OF THE NORTH (Horaaay, they are never done except with guild teams. Not PUGs.)
10. And finally, increase size of Charr Homelands. How do that many live in such a small area?!

Last edited by Risus; Nov 25, 2007 at 08:39 PM // 20:39..
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Old Nov 25, 2007, 08:39 PM // 20:39   #74
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I've been playing guild wars for about 12 months (not that long) the things I find annoying that I think should be fixed are the following.

1. Hard Mode: Nice idea but frustrating. I personally, have had a lot of trouble with it. People on here usually post and say "you need to change your build" or "you just suck" etc etc... My hero's run very good builds, are all runed up, and have good weapons. I also run decent builds on my characters as well. The problem is the Henchmen. Within 10 seconds of attacking a group of monsters they are all dead. I think (like the monsters in HM) the henchmen need to be buffed as well or at least made smarter somehow because they are crap. Or just let us use 7 heros. Why are we still forced to use henchmen anyway? Also I hate that you are FORCED to play Hard Mode if you wanna max your allegiance titles which I think is unfair for casual players.

2. Title Grind: Now I realize that it shouldn't be easy to get titles but some of them are just stupid. For instance Luxon and Kurzick titles. I'd like to use some of those PVE only skills but because my rank is so low the skills don't really perform all that well. Unfortunately, there is basically no way to quickly earn faction other then mind numbing fff runs. Sure you can AB but unless you win the faction gain is pathetic.

3. The Economy: Not much to say except broken...for a casual player there is no way to make money to get anything remotely good. A friend of mine has GW:NF she plays only a couple times a week and wants to get Vabbian Armor for her necromancer. You think she will ever be able to afford it just following the storyline and doing quests (which is how she plays, titles have very little meaning to her)? The answer is no she wont ever get that armor unless she farms or does some vanquishing in hard mode (two things she probably wont wanna do). I just think the quest and mission rewards should be much higher. 200 gold for getting masters on a mission is pathetic...what the hell is anyone going to buy with 200 gold? You can't even buy an expert salvage kit with 200 gold!
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Old Nov 25, 2007, 09:11 PM // 21:11   #75
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Quote:
Originally Posted by Darkside
I've been playing guild wars for about 12 months (not that long) the things I find annoying that I think should be fixed are the following.

1. Hard Mode: Nice idea but frustrating. I personally, have had a lot of trouble with it. People on here usually post and say "you need to change your build" or "you just suck" etc etc... My hero's run very good builds, are all runed up, and have good weapons. I also run decent builds on my characters as well. The problem is the Henchmen. Within 10 seconds of attacking a group of monsters they are all dead. I think (like the monsters in HM) the henchmen need to be buffed as well or at least made smarter somehow because they are crap. Or just let us use 7 heros. Why are we still forced to use henchmen anyway? Also I hate that you are FORCED to play Hard Mode if you wanna max your allegiance titles which I think is unfair for casual players.

2. Title Grind: Now I realize that it shouldn't be easy to get titles but some of them are just stupid. For instance Luxon and Kurzick titles. I'd like to use some of those PVE only skills but because my rank is so low the skills don't really perform all that well. Unfortunately, there is basically no way to quickly earn faction other then mind numbing fff runs. Sure you can AB but unless you win the faction gain is pathetic.

3. The Economy: Not much to say except broken...for a casual player there is no way to make money to get anything remotely good. A friend of mine has GW:NF she plays only a couple times a week and wants to get Vabbian Armor for her necromancer. You think she will ever be able to afford it just following the storyline and doing quests (which is how she plays, titles have very little meaning to her)? The answer is no she wont ever get that armor unless she farms or does some vanquishing in hard mode (two things she probably wont wanna do). I just think the quest and mission rewards should be much higher. 200 gold for getting masters on a mission is pathetic...what the hell is anyone going to buy with 200 gold? You can't even buy an expert salvage kit with 200 gold!
AGREE. Farming Vermin on HM with an ele for a day only turned up 10k for me, and half of it was a black dye drop.... The rest was salvaged steel ingots (which took forever to sell, ended up selling half to trader) and iron ingots.
AB isn't that bad if you can devote or get a good guild team though. I'm at 1.3M title faction, and most of that was before the update where 5k faction donated = 10k title.
Its all strategy. Feel free to PM me ingame if you need help and are LUXON. (Kurzies, u just do ur mobbing thing).
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Old Nov 25, 2007, 10:22 PM // 22:22   #76
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I say we reset all the skills that have been nerfed back to there original function then reset fame for all players, then permanantly close HA.
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Old Nov 25, 2007, 10:44 PM // 22:44   #77
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Quote:
Originally Posted by Darkside
3. The Economy: Not much to say except broken...for a casual player there is no way to make money to get anything remotely good. A friend of mine has GW:NF she plays only a couple times a week and wants to get Vabbian Armor for her necromancer. You think she will ever be able to afford it just following the storyline and doing quests (which is how she plays, titles have very little meaning to her)? The answer is no she wont ever get that armor unless she farms or does some vanquishing in hard mode (two things she probably wont wanna do). I just think the quest and mission rewards should be much higher. 200 gold for getting masters on a mission is pathetic...what the hell is anyone going to buy with 200 gold? You can't even buy an expert salvage kit with 200 gold!
The economy's not so bad, the problem is communication. Most people have no idea what an item's worth or how much they can get for it. And then once you figure out what said item's worth it's a pain in the ass to sell unless it's r9 or lower and a semi rare skin. As for the armor it can be gotten by casually solo farming once in a while or if you don't want to do that get a couple of friends/guildees together and make a couple uw/fow trips. You'll have it in no time and have fun getting it.

I can't complain about being paid for completing missions either, that's what most surprised when I went over from prophecies to nf. Is anything you should be rewarded for completing the missions in prophecies.
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Old Nov 25, 2007, 11:04 PM // 23:04   #78
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Hi Im new to game ( and the forum ) . And I have a very simple suggestion how to boost the game's economy. The most simple thing is to add an Auction House ( i know ANet said well get AH in GW2 but the faster the better)
Theres only one thing that bothers me about the AH - the max price( which can be fixed by removing the money cap ) it can be put to 100 platinum , which means if you have very rare weapon and want more , you should try to sell it in the Trade Channel. The AH will give the new players some starting price of the items which will be good for people who dont have any money ( like myself )
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Old Nov 25, 2007, 11:17 PM // 23:17   #79
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Remove Factions and NightFall from the but let us keep the skills and improve on Prophecies.Prophecies does need to revamped as to being ascended earlier before reaching ToA and possibly expanding pre to include Rin.
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Old Nov 25, 2007, 11:58 PM // 23:58   #80
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Quote:
Originally Posted by xmancho1
Hi Im new to game ( and the forum ) . And I have a very simple suggestion how to boost the game's economy. The most simple thing is to add an Auction House ( i know ANet said well get AH in GW2 but the faster the better)
Theres only one thing that bothers me about the AH - the max price( which can be fixed by removing the money cap ) it can be put to 100 platinum , which means if you have very rare weapon and want more , you should try to sell it in the Trade Channel. The AH will give the new players some starting price of the items which will be good for people who dont have any money ( like myself )
wow you really are new

here are a few problems with the fixing part:
1. the auction house has been and probably will continue to be requested on this forum multiple times. Rejected
2. The auction house won't be able to help noobs that much, if anything it'll just add something else they have to know, new players should be refferred to a site that lists the common values of items and therefore be able to learn what each item is worth that way.
3. There are some problems with the auction house.

Here are the problems with the Auction House:
1. It may help a bit, but it could also hurt quite a lot. People would begin to (as I call it) "Fix the Market" or make deals with others to set the prices. I'm sure you're thinking that you'll just make deals with people before hand to get your item and set your price that way, but with an Auction House to sell at insanely high prices, what kinda moronic farmer would pass up that oppurtunity?
2. The more greedy people of PvE would begin showing off their colors, also could suck more population into the PvE areas (taking from PvP, not much but a bit is sometimes enough to destroy something). More population means more chances that someone is going to discover the idea of "Fixing the Market".

I'm sure there are some honest, hard working PvE farmers out there (even though they pretty much got a build from an online site) who will still post up things as they are and not screw with the prices too much. But those players items will sell at a pretty fast rate, all that's left for the people who go to school, have a life, or don't stay at home in their mothers basement playing gw 24-7 will be at loss for those items. There are so many ways to abuse the auction house system (sure there are many ways to fix it but still) it's best that we just leave the idea out to prevent large amounts of fixes for unforseen problems.

*wow 4000 somethin character post xD*
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